Tuesday 1 December 2015

Generators - Freights for windjammers and spaceships

First of a new month and not any month not at all as we write today First of December. As announced a month ago I present you a special delicacy. No matter if the players are imperial officials who have to control the freight papers or if they sail under the flag of Jack Sparrow—never again will you as GameMaster get embarassed. As cool as ever can you kick the generator and with superior ease tell your players, what freight the Serenity or The Pride of Amsterdam are loaded with, no matter where they drop anchor.
The generator you will find HERE and once again is it written vor use with Inspiraton Pad Pro.

Enjoy this very special month of the year and we see us again in 2016!

Samples

The freight of the CS C-357:
  •  The ship transports artifacts , mass produced junk food or drink , unprocessed textiles, machine or droid lubricants, livestock, farm parts and accessories, guard animals and also a data courier or postman (but he/she is not what he/she seem)
  • The ship transports starship fuel, hormones (e.g. growth, pheromone, sleep; mostly illegal) and also a passenger (probably a fugitive)
  • The ship transports farm tools/machinery and equipment, black market medicine (illegal), weapons grade isotopes and also a group of passengers belonging together (musical group, soldiers, escorted prisoners, adventurers)
  • The ship transports cypernetic prosthetics e.g. Cyberarms, Cyberlegs, Cyberhands, Cybereyes, Cyberhair, furniture grade timber (infested with pests) and also a government attache or diplomat 
  • The ship transports nuclear waste / deactivated materials, high grade rough cut lumber , Aquasleds, residential appliances and furniture, medical drugs (e.g. Wideawake, Zen, Soothe, Hypercoagulin, painkillers)
 What the The Lady of the Silverwind has loaded:
  • The ship transports herbs and extracts, alcohol (partially rotten or unhealthy) e.g. beer, wine, liqueur, spirits, high grade lumber (infested with pests) e.g. oak, elm, rose wood, ebony, mahogany
  • The ship transports wagons (carriages, coaches, palaquins), highly restricted armor (e.g. jousting armor, knights armor, plate armor, brigandine, ritual armor, glue, ropes, chains, ladders, alcohol (partially rotten or unhealthy) e.g. beer, wine, liqueur, spirits and also a group of passengers belonging together (musical group, soldiers, escorted prisoners, adventurers)
  • The ship transports dye (henna, indigo, lotus, saffron, purple), rare skins (marmot, deer, ostrich, wolf, bear, fox, lynx), tabacco (brittle or infested with pests), rare spices (pepper, rock candy, licorice, almond, cinnamon, clove), medium grade lumber e.g. poplar, lime tree, maple, chestnut, beech, cedar, cypress, precious stones (steatite, moonstone, malachite, amethyst, aquamarine)
  • The ship transports paper e.g. handmade paper, pergament, papyrus, fruits (infested with pests) e.g. pears, apples, plums, figs, bananas, cherries, dye (henna, indigo, lotus, saffron, purple), riding animals and accessories (partially sick or dying) e.g. horses, donkeys, ponies, camels and reins, saddle cloths, packsaddles, construction tools (e.g. hammers, chisels, nails, axes, saws), trophies of a rare animal e.g. lion, jaguar, tiger and also a data courier or postman









Sunday 1 November 2015

Generators - Pouch Content of a wealthy passerbye

1st of a new month already and here it is, a new generator for you to play with. You can download it from HERE for use with Inspriation Pad Pro. Like all the other generators I use this one too in my current campaign, the Rascal Saga.

Have fun!

For the 1st of December a generator with special features is on its way. So look out when it is time again.

Samples:

 Items a wealthy passerbye could have on him:
  • a pouch from simple cloth with metal junk, worth at most 5 copper coin(s) (a so called false money pouch)
  • an ornamental dagger with a tiny ruby in its pommel in a gorgeous decorated bronze scabbard, a little ivory idol (a symbol), a little ivory idol (a horse)
  • a pouch from simple cloth with metal junk, worth at most 6 copper coin(s) (a so called false money pouch)
  • 10 copper coin(s) and 5 silver coin(s) in a pouch made of silk
  • an ornamental dagger with a tiny opal in its pommel in a gorgeous decorated bronze scabbard, 11 copper coin(s) and 4 silver coin(s) in a leather pouch, coloured and decorated, 18 copper coin(s) and 14 silver coin(s) in a pouch made of silk, a bracelet (made of smooth ivory with gold coating)

Thursday 1 October 2015

Generators - Pouch Content of a simple passerbye

1st of a new month already and here it is, a new generator for you to play with. You can download it from HERE for use with Inspriation Pad Pro.

Have fun!

Samples:


Items a simple passerbye could have on him:
  • a beltknife, 6 copper coin(s) in a little clothpouch, 2 silver coin(s) in a little clothpouch, 11 copper coin(s) in a little clothpouch
  • a beltknife, a crucible with an unguent (smells like lavender), 6 copper coin(s) in a little clothpouch
  • a beltknife, a clay vial with a liquid (sparkling, clear, smelling of fungi, tasting like nothing), a little wood figurine (a symbol), a little wood figurine (an idol)


Generators - Forteress Generator

Dear Reader

This blog is the continuation of the first blog (http://celydain.blogspot.com/) I started on 1st of September 2015 and which will not be continued.

Since soon 30 year I can profit of the possibilites of the interent and thanks to many Roleplaying Game amateurs around the world I not only have gained an immense knowledge but also my way in this most fascinating hobby.

Now it is time to give something back to the Roleplaying Game community and I start with this today, the 1st of September 2015 and put my first generator online.

This generator is written for Inspiration Pad Pro, a free product from NBOS Software. For those in search of more generators you can find more of them at RPGinspiraton to use them online or to download them.

This Forteress Generator is system neutral and I have been inspired by the article Mighty Fortresses by Erin D. Smale.

To better understand the results you will find my explenations to the quality of the leader and his troops, inspired by GURPS Mass Combat.


Have a good time with this Forteress Generator which you can download here!

Leader and troop quality

Elite
Fighters with 20 or more combat engagements. Their pay is 50% higher and their troupe strength is doubled.

Veteran
Fighters with 15 to 19 combat engagements. Their pay is 40% higher and their troupe strength is 80% higher.

Seasoned
Fighters with 10 to 14 combat engagements. Their pay is 25% higher and their troupe strength is 50% higher.

Experienced
Fighters with 6 to 9 combat engagements. Their pay is 10% higher and their troupe strength is 20% higher.

Average
Fighters with 6 to 9 combat engagements. Their pay is 10% higher and their troupe strength is 20% higher.
A unit is of average quality when the majority of his members have survived 4 to 5 combat engagements. They have a base readiness to combat of 50. For average units the troupe strength depends on their trooptype which is also relevant for their pay.

Green
Fighters with 1 to 3 combat engagements. Their pay is as for average units but their troupe strength is only 80% due to lack of combat experience.

Raw
These units have finished their base combat training but have never seen a combat engagement yet.  Their pay is 20% less and their troupe strength is 50%.

Untrained
These are non combat trained civilians with no combat experience. Their conscription cost (for weapons and equipment) is 30% less than for average units. In most cases they are only mobilized to defend their city and receive no pay. Their troupe strength is only 25% of their trooptype. When an untrained unit survives 3 combat engagements they are treated like a green unit with one combat engagement under their belt.

Examples

 For the players: As you can distinguish the building in the distance, you recognize a tower, 4 floors high, with a village at its feet. / For the GM: This forteress, 1 guards/floor, is protecting a border and run by a average leader, manned with experienced men-at-arms.

For the players: As you can distinguish the building in the distance, you recognize a tower, 5 floors high, with a village at its feet. / For the GM: This forteress, 8 guards/floor, is protecting a tin mine and run by a seasoned leader, manned with seasoned fighting monks.

For the players: As you can distinguish the building in the distance, you recognize a tower, 6 floors high, with a village at its feet. / For the GM: This forteress, 1 guards/floor, is protecting and run by a veteran leader, manned with average fighting monks.

For the players: As you can distinguish the building in the distance, you recognize a tower, 6 floors high, with a town at its feet. / For the GM: This forteress, 4 guards/floor, is protecting a crossing and run by a veteran leader, manned with veteran fighting monks.

For the players: As you can distinguish the building in the distance, you recognize a keep, 6 floors high, with a town at its feet. / For the GM: This forteress, 7 guards/floor, is protecting a crossing and run by a seasoned leader, manned with elite templars.

For the players: As you can distinguish the building in the distance, you recognize a tower, 3 floors high, with a village at its feet. / For the GM: This forteress, 4 guards/floor, is protecting an iron mine and run by a experienced leader, manned with seasoned men-at-arms.